[Unity] Error experience during 4.6.9p2 build.

Hello?

Today I am going to introduce 'that guy'... who keeps giving me a hard time.

[ That guy ]

0. 4.6.9f1, 4.6.9p2, 4.7.0 none of them work.

1. Plays well when building in Editor.

2. Runs well on Android Galaxy 2.

3. Does not run on iOS 9.1, 9.2.

4. Runs well when building backend with mono 2.x.

5. Does not run when building with IL2CPP. ㅡ,.ㅡ ( during loadLevel process )

[ Efforts made to get along with that guy ]

1. Added Debug.Log() to every Awake in the next scene. ( Seems like it got even further away... )

P.s. Yun-gyu, who is developing next to me. "If I could type the code, I would(?)" lol

[ Current relationship with that guy ]

_ Sent a technical support email to Unity.. Below is the content of the email OTL.

Hi.

I'm developing on Unity3d pro 4.6.9f1, 4.6.9p2, 4.7.0

When I checked backend scripts using by 'IL2CPP'. app freezing with GC_LOCK when call the 'LoadLevel'.

i don't know why. cause. it is well running before.

and it is strange. that when i choose backend scripts 'mono 2.x' it run well on device. no freeze !

my application called 'Application.LoadLevel' in coroutine method.

My Testing iOS Version is 9.1,9.2.

below is my log. after that log it is freezing.

and, when i debug stack. that show--- layout: post title: "[Unity] Error experience during 4.6.9p2 build." description: "Hello? Today, I'm going to introduce 'that guy' who keeps... making my life difficult.. [ That guy ] 0. 4.6.9f1, 4.6.9p2, 4.7.0, none of them work. 1. It plays well when building in the Editor. 2. It runs fine on the Android Galaxy 2 as well. 3. iO..." date: 2015-12-18 17:22:03 +0900 section: blog category: essay lang: en ref: 2015-12-18-legacy-145-essay-unity-4-6-9p2 tags: - "Experience" - "essay" ---

Hello?

Today, I'm going to introduce 'that guy' who keeps... making my life difficult..

[ That guy ]

0. 4.6.9f1, 4.6.9p2, 4.7.0, none of them work.

1. It plays well when building in the Editor.

2. It runs fine on the Android Galaxy 2 as well.

3. It doesn't run on iOS 9.1, 9.2.

4. It runs fine when building the backend with mono 2.x.

5. It doesn't run when building with IL2CPP. ㅡ,.ㅡ ( during loadLevel processing )

[ Efforts to get closer to that guy ]

1. I added Debug.Log() to every Awake in the next scene. (It seems like we've drifted even further apart..)

P.s. Yun-gyu, who is developing next to me: "If I could just code, I would code(?)" Haha.

[ Current relationship with that guy ]

_ I sent a technical support email to Unity.. The email content is below, OTL.

Hi.

I'm developing on Unity3d pro 4.6.9f1, 4.6.9p2, 4.7.0

When I checked backend scripts using by 'IL2CPP'. app freezing with GC_LOCK when call the 'LoadLevel'.

i don't know why. cause. it is well running before.

and it is strange. that when i choose backend scripts 'mono 2.x' it run well on device. no freeze !

my application called 'Application.LoadLevel' in coroutine method.

My Testing iOS Version is 9.1,9.2.

below is my log. after that log it is freezing.

and, when i debug stack. that show me . 'GC_LOCK' last

AD